Notes from Reboot Develop 2018

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Reboot Develop 2018 took place in Dubrovnik, Croatia on 19th – 21st Apr 2018. It was our second time at Reboot and it was one of the best conference experiences we had on this project. TL;DR: It’s an amazing very … Continued

Composition of a Motion comics

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Let’s take a closer look at how we’re making one of so many frames in our motion comics cutscenes. I’d like to talk a little about the individual steps that go into a creation of one scene (or frame). To demonstrate this, … Continued

Entomology of characters (part 1)

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Entomology (from Greek “entomon” literally means “cut up or divided into segments”) is the scientific study of insects. In the past the term “insect” was more vague, and historically the definition of entomology included the study of terrestrial animals in … Continued

Duels in Blood will be Spilled

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Duels are one of the most iconic aspects of the western genre, probably even more than rolling tumbleweeds or bank robberies. To make a game that takes place in this genre and not having some mutation of a duel there … Continued

CEGC 2016: Notes from Vienna

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On 18th and 19th Feb 2016, CEGC had its second annual event, this time in a beautiful venue of historical building of University of Vienna. The conference certainly evolved and got better in pretty much every aspect. During the closing … Continued

Guns of the Old West (part 1)

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Old six-shooters and rifles are probably one of the most significant symbols of the western genre. In our game we focus strongly on the gun handling part – quick-drawing, aiming, shooting and (of course) reloading. That is why we also … Continued