Notes from Reboot Develop 2018
Reboot Develop 2018 took place in Dubrovnik, Croatia on 19th – 21st Apr 2018. It was our second time at Reboot and it was one of the best conference experiences we had on this project. TL;DR: It’s an amazing very … Continued
2017 – A look back at our most interesting year
It’s been almost a full year since our last blog post and even that one was a retrospective of 2016. While writing blog posts have never been my strongest suit, or something that I would immensely enjoy, it wasn’t laziness, … Continued
2016: A retrospective of the year that was
It’s that time of year again – when we have to take a look back and reflect on things that happened during 2016. While not everything went according to plan, it was an interesting year nonetheless. You might have been … Continued
Animations : Breathing life to characters
Every time I have the opportunity, I say (as a sort of apology) that I am a self-taught 2D animator with very little experience. There are a lot of firsts for me, working on Blood will be Spilled and trying … Continued
Composition of a Motion comics
Let’s take a closer look at how we’re making one of so many frames in our motion comics cutscenes. I’d like to talk a little about the individual steps that go into a creation of one scene (or frame). To demonstrate this, … Continued
Entomology of characters (part 1)
Entomology (from Greek “entomon” literally means “cut up or divided into segments”) is the scientific study of insects. In the past the term “insect” was more vague, and historically the definition of entomology included the study of terrestrial animals in … Continued
Duels in Blood will be Spilled
Duels are one of the most iconic aspects of the western genre, probably even more than rolling tumbleweeds or bank robberies. To make a game that takes place in this genre and not having some mutation of a duel there … Continued
CEGC 2016: Notes from Vienna
On 18th and 19th Feb 2016, CEGC had its second annual event, this time in a beautiful venue of historical building of University of Vienna. The conference certainly evolved and got better in pretty much every aspect. During the closing … Continued
Our February: Greenlight, Collective, CEGC
This February seems to be an interesting month for us, so we thought it could be cool to tell you some most recent news about us, what we are currently working on and what we went through. We … Continued
Guns of the Old West (part 1)
Old six-shooters and rifles are probably one of the most significant symbols of the western genre. In our game we focus strongly on the gun handling part – quick-drawing, aiming, shooting and (of course) reloading. That is why we also … Continued